Modul ICTL
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PPPM Matematik Tingkatan 1
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Carta Gantt Matematik Tingkatan 1_2015
Carta Gantt Matematik Tingkatan 2_2015
Carta Gantt Matematik Tingkatan 3_2015
CIKGU AHYA
Saturday, January 30, 2016
Monday, September 28, 2015
LEARN HOW TO CREATE GIF ANIMATION IN PHOTOSHOP
If you’ve ever wondered how to create animated GIFs in Photoshop, we’ve created a simple tutorial with some example files you can download and try out.
We use a lot of animated GIF files in our weekly tips. They are fun to build, and better for our email subscribers because Flash animations are not supported in most email readers.
A Simple Example
For a quick hands-on tutorial on creating animated GIFs in Adobe Photoshop, we’ll walk you through creating the following animation:
This simple animation combines the two most common animation techniques in Photoshop: Turning layers off and on, and using the Tween command to animate the movement of an object on a layer.
Step 1: Set up your layers.
The first step in creating any animation in Photoshop is to build a layered Photoshop file with all the elements you plan to animate. Our example document has 7 layers containing the text for our countdown, and layers for the rocket and flame.
You can download our example Photoshop file here:
Step 2: Create Animation Frames with Layer Visibility.
Chose Windows > Animation to show Photoshop’s animation palette.
On the first frame, turn off visibility for all layers you do not want visible at the start of your animation. Then add one frame at a time, and turn on the layers you want visible for each step in the animation.
Changing layer visibility one frame at a time is a classic Photoshop animation technique that covers a wide variety of needs.
In our example, continue this pattern to reveal the countdown and the flame at the bottom of our rocket.
Step 3: Create Animation Frames using Tween.
Now that the countdown is complete, we need to create the illusion that our rocket ship is taking off. Add one more frame, and this time select the group called “Rocket” in layers and move your rocket off the top of your image window.
Then choose “Tween…” from the Animation palette’s pop-out menu.
Set how many frames to add, and Photoshop spreads the movement of your layer across those extra frames.
Step 4: Adjust your Timing.
Finally, go back through and adjust the delay for each frame of your animation. That time is shown in seconds below each frame.
Tip: You can hold down the Shift-key to select a range of frames (such as the 9 frames we added for the rocket’s takeoff) and change them together.
Step 5: Export the Animated GIF.
Finally, to export your animated GIF choose:
In Photoshop CS3: File > Save For Web & Devices…
In Earlier Photoshops: File > Save For Web…
Make sure the image type is set to GIF, feel free to experiment with some of the other options, and save your file.
To test your resulting animated GIF, drag the file onto you web browser.
As a final reference, you can download our finished Photoshop file here:
Source: The animated spokesperson at the top of this tip is a homage to Tacoma illustrator Mark Monlux’s daily comic strip The Return of Stickman. Mark is a talented and funny guy, who generously allowed us to butcher his creation for this tip. Check out Mark’s site, and sign up for his daily email Stickman comic.
Tuesday, June 16, 2015
Monday, June 15, 2015
HASILKAN PROJEK TMK PLUG 2015
HASILKAN JALAN CERITA
Sekurang-kurangnya mempunyai 3 scene dan lebih dari 3 sprite, 3 background
Sertakan bersama perkara dibawah
MULA
INTERAKSI (INPUT , OUTPUT)
PROSES
TAMAT
Basic Movement
Move 10 step, Repeat forever, If on edge bounce
Rotation style – rotation, left-right flip, no rotation
Wait 1 second, Next costume
Text Animation – siap
Untuk Tajuk Projek
Contoh animasi seperti Scroll Down, Scroll Right, Alternate, Blink, Typewriter, Change Color
Change Backdrop Automatik – siap
Scene yang berbeza dalam penceritaan
Pengenalan kepada repeat until / repeat 10 times
Backdrop – sensing - touching
Komunikasi antara dua objek - siap
1. Perbualan – broadcast – when I recieved
2. Objek terlanggar pokok dan pokok patah
3. Menu
Konsep hide and show
Hilangkan objek adakan objek bila dikehendaki
Pergerakan Random
Tukarkan sudut point kepada 70 atau 80
Sensing – touching color
Penggunaan keyboard dan mouse
- untuk mengawal objek/melakukan pemilihan
1. Pemilihan objek – when sprite click
2. Pergerakan objek – when keypressed
PADA PENGAKHIRAN PROJEK INI.
Anda perlu dokumen kan semua projek anda kedalam dokumen yang disediakan didalam modul anda.
Selamat Berjaya
Sunday, June 14, 2015
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